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  • Writer's pictureAbby McCredie

Blog post 1 - vcd 302

In the show “Stranger Things” primary or object motion is often used to create tension and suspense. For example, the iconic flickering lights in the Upside Down or the slow, deliberate movements of the Demogorgon contribute to the show’s eerie atmosphere. 

Objects such as bicycles, cars, and even the Hawkins Lab itself move dynamically within the scenes, reflecting the characters’ actions, emotions, and the unfolding events. 


In motion graphic design, primary motion refers to the movement of graphic elements or objects within a composition. Krasner may discuss how the motion of these elements can convey meaning, evoke emotion, and guide the viewer’s attention. This aligns with the use of object motion in “Stranger Things”, where the movement of various objects contributes to the atmosphere and narrative tension.


The show uses many different camera techniques to convey emotions and intensify the narrative. For example, the steady camera shots are usually used to provide a sense of intimacy during character interactions, while quick pans and zooms add urgency and excitement during action sequences. 

Alongside the use of tracking shots and dolly movements can establish spatial relationships between characters and their surroundings, further immersing viewers in the world of Hawkins, Indiana.


Krasner is talking more about the importance of camera movement and animation techniques in motion graphic design. She explores how camera motion can create a sense of depth, perspective, and dynamism within a composition. Similarly, the camera motion in “Stranger Things”, including tracking shots and zooms, serves to enhance the visual storytelling and immerse viewers in the world of the show.


“Stranger Things” employs timing to build suspense, reveal important information and evokes an emotional response from the audience. Whether through the pacing of dialogue, the timing of jump scares, or the strategic placement of cliffhangers at the end of episodes, the show keeps viewers engaged and invested in the storyline.

Flashbacks and flash-forwards are also used to provide context, deepen character development, create anticipation for future events, while the manipulation of time within the narrative adds complexity to the plot and enhances its overall impact. 


Temporal considerations play another important role in both motion graphic design and visual storytelling. Krasner discusses the use of timing and pace to create rhythm, build suspense, and control the flow of information in motion graphics. The timing of events, dialogue and editing of “Stranger Things” contributes to the overall narrative structure and emotional impact of the series.


Stranger Things evokes the aesthetics of 80s pop culture, including films, TV shows, and artwork. It pays homage to iconic directors such as Steven Spielberg, John Carpenter, and Stephen King, as well as classic sci-fi and horror films like “E.T. the Extra-Terrestrial”, “The Goonies”, and “Alien”.


Other aspects like the cinematography, set design, costume choices, and even the use of practical effects in “Stranger Things” all contribute to recreating the look and feel of this bygone era, appealing to both older viewers who lived through the 1980s and younger audiences for a time they never experienced. 

The show incorporates classic narrative tropes and themes from 1980s cinema and literature, such as the small-town setting, group of adventurous kids on a quest, government conspiracy, and supernatural elements. These elements resonate with audiences familiar with the storytelling conventions of that era. 

By drawing on these familiar tropes and themes from 80s cinema and literature, such as the small-town setting, group of adventurous kids on a quest, government conspiracy, and supernatural elements. These elements resonate with audiences familiar with the storytelling conventions of that era. 


One of the stand-out aspects of “Stranger Things” is its synth-heavy soundtrack composed by Kyle Dixon and Michael Stein of the band Survive. The pulsating synthesiser score calls back to the electronic music prevalent in 1980s films, adding to the nostalgic atmosphere of the show. 

Additionally, the use of popular songs from the 1980s throughout the series further reinforces its connections to the era, with tracks from artists like The Clash, Joy Division, and Toto setting the mood and enhancing key moments in the narrative. 

Stranger Things is filled with visual references and homages to iconic films, TV shows, and artwork from 1980s. From the poster art, title sequence, and promotional materials to specific shots and scenes reminiscent of classic movies, the show is a treasure of references to a eager listener. These references are often beloved cultural touchstones but they also add depth and texture to the world of “Stranger Things”, enriching the viewing experience of the audience for fans of both the original works. 

Overall, Stranger Things effectively draws on the aesthetics of earlier pieces to create a unique and immersive viewing experience that resonates with viewer across generations.


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